Unexpected behavior when add Parallel node before a single sequence

C's Wonderland

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As the gif shows, the node without parallel soldier can shoot with recoil for each round, but when a parallel node added, the soldier seems lost some recoil, why this happen?

there's a log action before the task SoldierShootEnemy in two cases, both log a text once.

noParallel.gifnoParallelBT.png
hasParallel.gifhasParallelBT.png
 
I added this parallel node because I want other sequences run simultaneously, However, I found this unexpected behavior, after investigating, I realized it was caused by adding this node.
 
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