As the gif shows, the node without parallel soldier can shoot with recoil for each round, but when a parallel node added, the soldier seems lost some recoil, why this happen?
there's a log action before the task SoldierShootEnemy in two cases, both log a text once.
I added this parallel node because I want other sequences run simultaneously, However, I found this unexpected behavior, after investigating, I realized it was caused by adding this node.