UMA Integration FPS Arms

Krivasran

New member
I'm adding FPS arms via a script derived from the UMA Integration (Characters are built on the fly). I have the local position from the first person objects set, as I'm using humanoid arms for prototyping (Made from the mesh using FPSMesh). When they initially spawn they are placed correctly, but if I equip or unequip anything their position is reset to 0, and they snap into the air.

If i shift the First Person Objects on the camera down, they sit in the right location. I don't know if there might be a step or setting I'm missing, or if I'm misinterpreting what Local Position on the first person object script is.
 
It sounds like when you have a weapon equipped the Position Spring for First Person Perspective Item for that item is set to 0 when it should be set to a different value.
 
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