i have an existing project i wanted to use UIS in. It uses the "new" input system but has both enabled. After loading in UIS and doing the input system integration everything is working in my overworld, scenes. but i am making a turn based strategy and my battle scene( which has literally nothing from opsive in it and was in no way change by me during integration) now is bugged.
When my battle scene loads from my normal overworld scene, my cursor disappears. i am unable to interact with anything. i get no errors or warning related to this. it just doesn't work. If i manually load the battle scene from just literally any scene that doesnt have an opsive inventory in it the scene works fine. I cant find anything opsive is hiding in "dont destory on load" that might be causing this.
I have a full backup i took before the opsive install and integration. i have both input methods enabled in the backup. either one is working fine (depending on which event system i am have active in the scene when i use the backup). i have gone through literally every object and reference in the inspector, and can find literally no difference between my backup and the current version of the project with opsive installed.
I thought maybe i needed the player input module in the scene per the integration( even though there isnt actually a player character or inventory in this scene). that didn't resolve the issue.
Is there some setting inside of opsive that by default disables cursor when non opsive UI is active or something? i am really at a loss here.
When my battle scene loads from my normal overworld scene, my cursor disappears. i am unable to interact with anything. i get no errors or warning related to this. it just doesn't work. If i manually load the battle scene from just literally any scene that doesnt have an opsive inventory in it the scene works fine. I cant find anything opsive is hiding in "dont destory on load" that might be causing this.
I have a full backup i took before the opsive install and integration. i have both input methods enabled in the backup. either one is working fine (depending on which event system i am have active in the scene when i use the backup). i have gone through literally every object and reference in the inspector, and can find literally no difference between my backup and the current version of the project with opsive installed.
I thought maybe i needed the player input module in the scene per the integration( even though there isnt actually a player character or inventory in this scene). that didn't resolve the issue.
Is there some setting inside of opsive that by default disables cursor when non opsive UI is active or something? i am really at a loss here.