Beor Games
New member
Hey there!
My project was initially setup for a WebGL build, and everything was working great.
I changed computer, brought my project to the new computer, and everything was still working. I changed from Windows 10 to 11, but remained with the same Unity version 2020.3.38.
When I switched the build to Desktop I noticed that my inventory wasn't updating any texts, checking what happened I found that all the TMPRO references were null. I had to set all the references again and it kept working fine.
I switched back to WebGL and everything was still working.
Now I switched the build to Android, and UIS lost all it's TMPRO references again! I had to set all again, but everything is working fine.
That's all, I hope it helps someone in the future
My project was initially setup for a WebGL build, and everything was working great.
I changed computer, brought my project to the new computer, and everything was still working. I changed from Windows 10 to 11, but remained with the same Unity version 2020.3.38.
When I switched the build to Desktop I noticed that my inventory wasn't updating any texts, checking what happened I found that all the TMPRO references were null. I had to set all the references again and it kept working fine.
I switched back to WebGL and everything was still working.
Now I switched the build to Android, and UIS lost all it's TMPRO references again! I had to set all again, but everything is working fine.
That's all, I hope it helps someone in the future