NullReferenceException: Object reference not set to an instance of an object
Opsive.UltimateCharacterController.Demo.DemoManager.ActivateDemoZone (Opsive.UltimateCharacterController.Demo.DemoManager+DemoZone demoZone, System.Boolean teleport) (at Assets/Opsive/UltimateCharacterController/Demo/Scripts/DemoManager.cs:401)
Opsive.UltimateCharacterController.Demo.DemoManager.Teleport (System.Int32 index) (at Assets/Opsive/UltimateCharacterController/Demo/Scripts/DemoManager.cs:461)
Opsive.UltimateCharacterController.Demo.UI.ZoneSelection.LoadZone (System.Int32 index) (at Assets/Opsive/UltimateCharacterController/Demo/Scripts/UI/ZoneSelection.cs:218)
Opsive.UltimateCharacterController.Demo.UI.ZoneElement.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at Assets/Opsive/UltimateCharacterController/Demo/Scripts/UI/ZoneElement.cs:85)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272)
UnityEngine.EventSystems.EventSystem:Update() (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530)