Hi Guys,
everything works fine but when you shoot the AI in the demo Scene or if you make your own Scene and shoot an other Person (multi player) when they spawn the model in. my PunAtlas spawns in the air then drop to his half way down the model, now looking at it, i can see one of the colliders within Atlas has been modified to be half the height it was at game start and the initial spawn. see the pictures to compare. Is this something to do with the spawner or an attribute within one of the scripts on Atlas. i have gone over it and used trial and error on these and cant find a fix, i have gone over the scripts too and these seem normal from my understanding. the collider that has been changed in size is the one called CapsuleCollider within the Collider parent. the prefab has the size of 2 in height, but after respawn it is 0.8xxxxx, what would cause this? i have had a look at the states but i get a bit lost following them. Any Ideas?
The odd thing is it only happens after a death and respawn has happened, starting the game works fine spawn in the right place and all good.
I am running Unity 6.
Thanks
everything works fine but when you shoot the AI in the demo Scene or if you make your own Scene and shoot an other Person (multi player) when they spawn the model in. my PunAtlas spawns in the air then drop to his half way down the model, now looking at it, i can see one of the colliders within Atlas has been modified to be half the height it was at game start and the initial spawn. see the pictures to compare. Is this something to do with the spawner or an attribute within one of the scripts on Atlas. i have gone over it and used trial and error on these and cant find a fix, i have gone over the scripts too and these seem normal from my understanding. the collider that has been changed in size is the one called CapsuleCollider within the Collider parent. the prefab has the size of 2 in height, but after respawn it is 0.8xxxxx, what would cause this? i have had a look at the states but i get a bit lost following them. Any Ideas?
The odd thing is it only happens after a death and respawn has happened, starting the game works fine spawn in the right place and all good.
I am running Unity 6.
Thanks
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