honesyokan
New member
I was searching for this but couldn't find one.
what Im trying to do
[1]make new Attribute on Item (using Attribute Manager) that contains variables named"Durability"
[2]On Recoil Module, decrease "Durability" based on surface type
[3]If "durability"<0, the ItemState is"broken"
[4]if player is dead, the "durability" is halfed
I did [1], and maybe I can do [2]
but I can't come up with idea of [3] and [4]
[3]->may be using State system? (If I can change State from Attribute Manager )
[4]->may be using Player Ability?
If there is better way or good references, please let me know, thanks.
what Im trying to do
[1]make new Attribute on Item (using Attribute Manager) that contains variables named"Durability"
[2]On Recoil Module, decrease "Durability" based on surface type
[3]If "durability"<0, the ItemState is"broken"
[4]if player is dead, the "durability" is halfed
I did [1], and maybe I can do [2]
but I can't come up with idea of [3] and [4]
[3]->may be using State system? (If I can change State from Attribute Manager )
[4]->may be using Player Ability?
If there is better way or good references, please let me know, thanks.