Hi,
As you can see in the attached video, I’ve copied the UIS schema from the demo and added it to my player. Everything seems to be working fine in general: I can pick up items, see them in the inventory, and the save/load system works correctly. The “Move” and “Drop” options in the inventory menu are also working.
However, I’m having issues with equipping items. When I press “Equip”, nothing happens.
I’m feeling a bit lost at this point.
I’m also showing in the video how, following your UCC tutorials, I created my own item (“My Hammer”). I can pick it up and the animations work correctly. But there’s a problem: after picking it up once and then dropping it, I still keep the weapon and can continue attacking with it. I would expect the item to be removed from my inventory when dropped.
What I would like to achieve is the following:
Do I need to use the UCC–UIS integration to achieve this, or is there a simpler way to set this up without it? I’m having some trouble understanding the purpose and workflow of the integration.
Sorry for all the questions, and thank you very much for your help!
Best regards,
Joan
As you can see in the attached video, I’ve copied the UIS schema from the demo and added it to my player. Everything seems to be working fine in general: I can pick up items, see them in the inventory, and the save/load system works correctly. The “Move” and “Drop” options in the inventory menu are also working.
However, I’m having issues with equipping items. When I press “Equip”, nothing happens.
I’m feeling a bit lost at this point.
I’m also showing in the video how, following your UCC tutorials, I created my own item (“My Hammer”). I can pick it up and the animations work correctly. But there’s a problem: after picking it up once and then dropping it, I still keep the weapon and can continue attacking with it. I would expect the item to be removed from my inventory when dropped.
What I would like to achieve is the following:
- When I pick up a weapon (sword, hammer, etc.), it should go into the inventory.
- When I press “Equip”, it should equip, and only then I should be able to use it (attack).
- When I drop a weapon, it should be removed from my inventory.
- Potions: I want to be able to pick them up, use them from the inventory, and have them affect my UCC Character Health.
- Weapons: I don’t necessarily need a full equipment slot system, but I do need proper inventory behavior (pickup, equip to use, drop to remove).
Do I need to use the UCC–UIS integration to achieve this, or is there a simpler way to set this up without it? I’m having some trouble understanding the purpose and workflow of the integration.
Sorry for all the questions, and thank you very much for your help!
Best regards,
Joan