1. Character controller variant (Ultimate Character Controller, UFPS, etc).
Ultimate Character Controller 3.2
2. Unity version (include which SRP, beta Unity versions aren't supported)
Unity 2022.3.57f1 URP
3. Bug description
Use Inventory Manager Integrations tab-> Character Setup trying to integration, inventory component has nothing to show.
4. Steps to reproduce from a fresh project
Nothing todo, just use Inventory manager trying to integration character who created by UCC 3.2
5. The full error message (if any)
```
NullReferenceException: Object reference not set to an instance of an object
Opsive.UltimateInventorySystem.Core.InventoryCollections.Inventory.Opsive.UltimateInventorySystem.Core.IDatabaseSwitcher.IsComponentValidForDatabase (Opsive.UltimateInventorySystem.Storage.InventorySystemDatabase database) (at ./Packages/com.opsive.ultimateinventorysystem/Scripts/Core/InventoryCollections/Inventory.cs:1015)
Opsive.UltimateInventorySystem.Editor.Inspectors.DatabaseInspectorBase.DrawContent () (at ./Packages/com.opsive.ultimateinventorysystem/Editor/Inspectors/DatabaseInspectorBase.cs:105)
Opsive.UltimateInventorySystem.Editor.Inspectors.DatabaseInspectorBase.DatabaseChanged () (at ./Packages/com.opsive.ultimateinventorysystem/Editor/Inspectors/DatabaseInspectorBase.cs:88)
Opsive.UltimateInventorySystem.Editor.Inspectors.DatabaseInspectorBase.DrawElements (UnityEngine.UIElements.VisualElement parent, System.Boolean nested) (at ./Packages/com.opsive.ultimateinventorysystem/Editor/Inspectors/DatabaseInspectorBase.cs:72)
Opsive.Shared.Editor.UIElements.UIElementsInspector.CreateInspectorGUI () (at <86e9a01e1ee94b75b81d877355439fda>:0)
Opsive.UltimateInventorySystem.Editor.Inspectors.DatabaseInspectorBase.CreateInspectorGUI () (at ./Packages/com.opsive.ultimateinventorysystem/Editor/Inspectors/DatabaseInspectorBase.cs:42)
UnityEditor.UIElements.InspectorElement.CreateInspectorElementUsingUIToolkit (UnityEditor.Editor targetEditor) (at <1a49100dc0894bfc95bed836b8ae4cdc>:0)
UnityEditor.UIElements.InspectorElement.CreateInspectorElementFromSerializedObject (UnityEditor.SerializedObject bindObject) (at <1a49100dc0894bfc95bed836b8ae4cdc>:0)
UnityEditor.UIElements.InspectorElement.ExecuteDefaultActionAtTarget (UnityEngine.UIElements.EventBase evt) (at <1a49100dc0894bfc95bed836b8ae4cdc>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <098156c18ae44cb896c6b86830055436>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase evt) (at <098156c18ae44cb896c6b86830055436>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at <098156c18ae44cb896c6b86830055436>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetAndDefaultPhase (UnityEngine.UIElements.EventBase evt) (at <098156c18ae44cb896c6b86830055436>:0)
UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.SendBindingEvent[TEventType] (TEventType evt, UnityEngine.UIElements.VisualElement target) (at <75a5df9a2da2451798459724e3eec2c7>:0)
UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.BindTree (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedProperty parentProperty) (at <75a5df9a2da2451798459724e3eec2c7>:0)
UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.ContinueBinding (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedProperty parentProperty) (at <75a5df9a2da2451798459724e3eec2c7>:0)
UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.Bind (UnityEngine.UIElements.VisualElement element) (at <75a5df9a2da2451798459724e3eec2c7>:0)
UnityEditor.UIElements.Bindings.DefaultSerializedObjectBindingImplementation.Bind (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedObject obj) (at <75a5df9a2da2451798459724e3eec2c7>:0)
UnityEditor.UIElements.BindingExtensions.Bind (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedObject obj) (at <1a49100dc0894bfc95bed836b8ae4cdc>:0)
UnityEditor.UIElements.InspectorElement..ctor (UnityEditor.SerializedObject obj, UnityEditor.Editor editor, UnityEditor.UIElements.InspectorElement+DefaultInspectorFramework defaultInspectorFramework) (at <1a49100dc0894bfc95bed836b8ae4cdc>:0)
UnityEditor.UIElements.InspectorElement..ctor (UnityEditor.Editor editor, UnityEditor.UIElements.InspectorElement+DefaultInspectorFramework defaultInspectorFramework) (at <1a49100dc0894bfc95bed836b8ae4cdc>:0)
UnityEditor.UIElements.InspectorElement..ctor (UnityEditor.Editor editor) (at <1a49100dc0894bfc95bed836b8ae4cdc>:0)
UnityEditor.UIElements.EditorElement.BuildInspectorElement () (at <1a49100dc0894bfc95bed836b8ae4cdc>:0)
UnityEditor.UIElements.EditorElement.CreateInspectorElement () (at <1a49100dc0894bfc95bed836b8ae4cdc>:0)
UnityEditor.EditorElementUpdater.CreateInspectorElementsForMilliseconds (System.Int64 targetMilliseconds) (at <1a49100dc0894bfc95bed836b8ae4cdc>:0)
UnityEditor.PropertyEditor.Update () (at <1a49100dc0894bfc95bed836b8ae4cdc>:0)
UnityEditor.HostView.SendUpdate () (at <1a49100dc0894bfc95bed836b8ae4cdc>:0)
UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at <1a49100dc0894bfc95bed836b8ae4cdc>:0)
```
All details here:
Ultimate Character Controller 3.2
2. Unity version (include which SRP, beta Unity versions aren't supported)
Unity 2022.3.57f1 URP
3. Bug description
Use Inventory Manager Integrations tab-> Character Setup trying to integration, inventory component has nothing to show.
4. Steps to reproduce from a fresh project
Nothing todo, just use Inventory manager trying to integration character who created by UCC 3.2
5. The full error message (if any)
```
NullReferenceException: Object reference not set to an instance of an object
Opsive.UltimateInventorySystem.Core.InventoryCollections.Inventory.Opsive.UltimateInventorySystem.Core.IDatabaseSwitcher.IsComponentValidForDatabase (Opsive.UltimateInventorySystem.Storage.InventorySystemDatabase database) (at ./Packages/com.opsive.ultimateinventorysystem/Scripts/Core/InventoryCollections/Inventory.cs:1015)
Opsive.UltimateInventorySystem.Editor.Inspectors.DatabaseInspectorBase.DrawContent () (at ./Packages/com.opsive.ultimateinventorysystem/Editor/Inspectors/DatabaseInspectorBase.cs:105)
Opsive.UltimateInventorySystem.Editor.Inspectors.DatabaseInspectorBase.DatabaseChanged () (at ./Packages/com.opsive.ultimateinventorysystem/Editor/Inspectors/DatabaseInspectorBase.cs:88)
Opsive.UltimateInventorySystem.Editor.Inspectors.DatabaseInspectorBase.DrawElements (UnityEngine.UIElements.VisualElement parent, System.Boolean nested) (at ./Packages/com.opsive.ultimateinventorysystem/Editor/Inspectors/DatabaseInspectorBase.cs:72)
Opsive.Shared.Editor.UIElements.UIElementsInspector.CreateInspectorGUI () (at <86e9a01e1ee94b75b81d877355439fda>:0)
Opsive.UltimateInventorySystem.Editor.Inspectors.DatabaseInspectorBase.CreateInspectorGUI () (at ./Packages/com.opsive.ultimateinventorysystem/Editor/Inspectors/DatabaseInspectorBase.cs:42)
UnityEditor.UIElements.InspectorElement.CreateInspectorElementUsingUIToolkit (UnityEditor.Editor targetEditor) (at <1a49100dc0894bfc95bed836b8ae4cdc>:0)
UnityEditor.UIElements.InspectorElement.CreateInspectorElementFromSerializedObject (UnityEditor.SerializedObject bindObject) (at <1a49100dc0894bfc95bed836b8ae4cdc>:0)
UnityEditor.UIElements.InspectorElement.ExecuteDefaultActionAtTarget (UnityEngine.UIElements.EventBase evt) (at <1a49100dc0894bfc95bed836b8ae4cdc>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <098156c18ae44cb896c6b86830055436>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase evt) (at <098156c18ae44cb896c6b86830055436>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at <098156c18ae44cb896c6b86830055436>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetAndDefaultPhase (UnityEngine.UIElements.EventBase evt) (at <098156c18ae44cb896c6b86830055436>:0)
UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.SendBindingEvent[TEventType] (TEventType evt, UnityEngine.UIElements.VisualElement target) (at <75a5df9a2da2451798459724e3eec2c7>:0)
UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.BindTree (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedProperty parentProperty) (at <75a5df9a2da2451798459724e3eec2c7>:0)
UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.ContinueBinding (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedProperty parentProperty) (at <75a5df9a2da2451798459724e3eec2c7>:0)
UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.Bind (UnityEngine.UIElements.VisualElement element) (at <75a5df9a2da2451798459724e3eec2c7>:0)
UnityEditor.UIElements.Bindings.DefaultSerializedObjectBindingImplementation.Bind (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedObject obj) (at <75a5df9a2da2451798459724e3eec2c7>:0)
UnityEditor.UIElements.BindingExtensions.Bind (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedObject obj) (at <1a49100dc0894bfc95bed836b8ae4cdc>:0)
UnityEditor.UIElements.InspectorElement..ctor (UnityEditor.SerializedObject obj, UnityEditor.Editor editor, UnityEditor.UIElements.InspectorElement+DefaultInspectorFramework defaultInspectorFramework) (at <1a49100dc0894bfc95bed836b8ae4cdc>:0)
UnityEditor.UIElements.InspectorElement..ctor (UnityEditor.Editor editor, UnityEditor.UIElements.InspectorElement+DefaultInspectorFramework defaultInspectorFramework) (at <1a49100dc0894bfc95bed836b8ae4cdc>:0)
UnityEditor.UIElements.InspectorElement..ctor (UnityEditor.Editor editor) (at <1a49100dc0894bfc95bed836b8ae4cdc>:0)
UnityEditor.UIElements.EditorElement.BuildInspectorElement () (at <1a49100dc0894bfc95bed836b8ae4cdc>:0)
UnityEditor.UIElements.EditorElement.CreateInspectorElement () (at <1a49100dc0894bfc95bed836b8ae4cdc>:0)
UnityEditor.EditorElementUpdater.CreateInspectorElementsForMilliseconds (System.Int64 targetMilliseconds) (at <1a49100dc0894bfc95bed836b8ae4cdc>:0)
UnityEditor.PropertyEditor.Update () (at <1a49100dc0894bfc95bed836b8ae4cdc>:0)
UnityEditor.HostView.SendUpdate () (at <1a49100dc0894bfc95bed836b8ae4cdc>:0)
UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at <1a49100dc0894bfc95bed836b8ae4cdc>:0)
```
All details here: