I recently upgraded from TPC and Behaviour Designer to UCC and Behaviour Designer and seem to be running into an animation issue with the Pursue movement. The AI char is chasing the player okay but is not doing a clean walk/run animation. I noticed it's invoking combat movement and I suspect that's the problem. I want just to do a typical walk/run not a combat strafe movement as it looks weird. More like a shuffle than a walk.
The UCC char is using the ThirdPersonControllerDemo and it's movement type is set to Adventure.
Does the Pursue force a combat movement?
Is there a way to do an adventure movement instead?
Any suggestions?
The UCC char is using the ThirdPersonControllerDemo and it's movement type is set to Adventure.
Does the Pursue force a combat movement?
Is there a way to do an adventure movement instead?
Any suggestions?