UCC 3.3.5 Issues

Cheo

Active member
Hello, here's the usual bug report video for the latest update :


-Since at least one version ago, it is possible to hear the landing sfx when falling near a surface but not on it. This is reproducible in the double jump section of the demo scene.

-The player can't move on surfaces using the Frictionless physics material. Is this normal ?

-The demo UI for the boss stomp has two overlapping texts.

-The Ride section - do I even need to say it again ?

-The FPS arm objects can clip through walls by default. I tried looking for the URP setup steps for that, but the documentation page seems to have been removed.
 
I'll add to this thread - when building a new character and setting "Unity IK" to true, the CharacterBuilder doesn't add the CharacterIK component. Was this intentional?

Source Code:
C#:
public static void AddUnityIK(GameObject character)
        {
            var animatorMonitors = character.GetComponentsInChildren<AnimatorMonitor>();
            for (int i = 0; i < animatorMonitors.Length; ++i) {
                var animator = animatorMonitors[i].GetComponent<Animator>();
                if (animator == null || !animator.isHuman || animator.GetBoneTransform(HumanBodyBones.Head) == null) {
                    continue;
                }
            }
        }

Changes Made:
C#:
public static void AddUnityIK(GameObject character)
        {
            var animatorMonitors = character.GetComponentsInChildren<AnimatorMonitor>();
            for (int i = 0; i < animatorMonitors.Length; ++i) {
                var animator = animatorMonitors[i].GetComponent<Animator>();
                if (animator == null || !animator.isHuman || animator.GetBoneTransform(HumanBodyBones.Head) == null) {
                    continue;
                }
                animator.gameObject.AddComponent<CharacterIK>();
            }
        }
 
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