TryGetCachedComponent might be useful

Hi all,

So a common thing we all probably do is check if a component exists on a script and then get a reference to that component and use it where appropriate. Unity has the TryGetComponent function that is extremely useful in this case. Maybe Opsive.Shared.Game could get a TryGetCachedComponent as part of a future update? Any further comments are welcome :)
 
Definitely a good suggestion :) When we add the functions to the classes I'd like to make sure they are used so this will probably be a v3 thing since it requires a lot of changes but it's on my list.
 
Definitely a good suggestion :) When we add the functions to the classes I'd like to make sure they are used so this will probably be a v3 thing since it requires a lot of changes but it's on my list.
Sounds good Justin. Just a side question here, when do you think v3 will be released approximately. Will it have Job Systems support?
 
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