FMWFiremage
New member
Hi,
I'm trying to come up with a good solution on changing the accuracy of a throw depending on a characters dexterity,
the higher the dexterity the more accurate the throw will be and the distance it could be thrown depending on strength.
I've got all my attributes set up on my character, I was just after a few pointers on how a can add random deviation to the trajectory and increase the distance. I'm wanting this to work for both player and AI models.
Thanks
I'm trying to come up with a good solution on changing the accuracy of a throw depending on a characters dexterity,
the higher the dexterity the more accurate the throw will be and the distance it could be thrown depending on strength.
I've got all my attributes set up on my character, I was just after a few pointers on how a can add random deviation to the trajectory and increase the distance. I'm wanting this to work for both player and AI models.
Thanks