vgwizardx
New member
So I struggled to get the throwable item working. Mainly because it didn't work when I tried to set it up like Nolan. Grenade (script) is Trajectory Object (script). I think Grenade (script) should be called Grenade Trajectory Object (script). This would have made things a little clearer.
Sorry, my indents aren't showing.
1. Go to Tools->Opsive->Ultimate Character Controller->Item Type Manager
a. Create a new item collection if you don't already have one made. (It is recommended to create your own and not use demo).
b. Click Category tab
i. add a category (we can start with just one category called Rocks)
c. Click Item Types tab -> Add Item type
i. Name: Rock
ii. Category: Rocks
iii. Capacity (5 can be any number less than default)
2. Create a sphere or use any object you need make sure it has the following
3. Go to Tools->Opsive->Ultimate Character Controller->Item Manager
a. Name: Rock
b. Item Type: Rock
c. Character: Your Character prefab from Hierarchy (in my case James)
d. Uncheck Add to Default Loadout
e. Animator Item Id if you have one (41 if you want to use grenade animations)
f. Third Person Visible Item (I used sphere)
g. Hand: right
h. Animator Controller: None
i. Action Type: Throwable Item
j. Consumable Item Type: Rock
k. State Configuration: None
l. Profile: None
4. Click build item
Sorry, my indents aren't showing.
1. Go to Tools->Opsive->Ultimate Character Controller->Item Type Manager
a. Create a new item collection if you don't already have one made. (It is recommended to create your own and not use demo).
b. Click Category tab
i. add a category (we can start with just one category called Rocks)
c. Click Item Types tab -> Add Item type
i. Name: Rock
ii. Category: Rocks
iii. Capacity (5 can be any number less than default)
2. Create a sphere or use any object you need make sure it has the following
3. Go to Tools->Opsive->Ultimate Character Controller->Item Manager
a. Name: Rock
b. Item Type: Rock
c. Character: Your Character prefab from Hierarchy (in my case James)
d. Uncheck Add to Default Loadout
e. Animator Item Id if you have one (41 if you want to use grenade animations)
f. Third Person Visible Item (I used sphere)
g. Hand: right
h. Animator Controller: None
i. Action Type: Throwable Item
j. Consumable Item Type: Rock
k. State Configuration: None
l. Profile: None
4. Click build item
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