Third person errors in DM

nathanj

Active member
Just did a fresh install of everything for Deathmatch with third person and am getting a bunch of errors relatig to first person presets.

there are 18 similar errors.
Code:
Error: The state FirstPerson on Aydan (Opsive.UltimateCharacterController.Character.CharacterIK) does not have a preset. Ensure each non-default state contains a preset.
UnityEngine.Debug:LogError (object,UnityEngine.Object)
Opsive.Shared.StateSystem.StateManager:InitializeInternal (UnityEngine.GameObject,Opsive.Shared.StateSystem.IStateOwner,Opsive.Shared.StateSystem.State[]) (at Assets/Opsive/Shared/StateSystem/StateManager.cs:100)
Opsive.Shared.StateSystem.StateManager:Initialize (UnityEngine.GameObject,Opsive.Shared.StateSystem.IStateOwner,Opsive.Shared.StateSystem.State[]) (at Assets/Opsive/Shared/StateSystem/StateManager.cs:64)
Opsive.Shared.StateSystem.StateBehavior:Awake () (at Assets/Opsive/Shared/StateSystem/StateBehavior.cs:27)
Opsive.UltimateCharacterController.Character.CharacterIK:Awake () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/CharacterIK.cs:237)
UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Vector3,UnityEngine.Quaternion)
Opsive.DeathmatchAIKit.Demo.Game.DeathmatchManager:InstantiatePlayer (UnityEngine.GameObject,string,int) (at Assets/Opsive/DeathmatchAIKit/Demo/Scripts/Game/DeathmatchManager.cs:358)
Opsive.DeathmatchAIKit.Demo.Game.DeathmatchManager:SceneLoaded () (at Assets/Opsive/DeathmatchAIKit/Demo/Scripts/Game/DeathmatchManager.cs:249)
Opsive.DeathmatchAIKit.Demo.Game.DeathmatchManager:SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (at Assets/Opsive/DeathmatchAIKit/Demo/Scripts/Game/DeathmatchManager.cs:211)
UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode)

Everything was pulled down from the Opsive site except deathmatch which came from the Unity Asset Store.
 
Did you open and save the spark scene before playing it? This will remove the objects that are not in the controller variant that you are using.
 
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