Texture swapping based on health percentage

ptah1130

New member
Hey Justin, how would texture swapping be done via health bar percentage? For example, if you shoot an enemy and swap out a damage texture at percentile increments? For every 10% health decrease, a new damage texture would be swapped out. How easy would that be to implement?
 
Is there a slot to replace/cycle through material/texture in the AttributeManger, or is it something that has to be scripted?
 
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