I'm having a little trouble figuring out the right way to do this. I made a custom action that commands my NPC to attack. Right now I always have it return TaskStatus.Running; since it is always attacking. That might not be right. But anyway then I want it to dodge when it gets hit. So I send an event from my NPC controller to the behavior tree called "BeenHit". So far I don't seem to be understanding the right way to do this. If I put the getmessage in front of my attack then the sequence ends as soon as it starts since there is no message. If I put it after then nothing happens because it never gets there.
I thought I could put getmessage first as a conditional abort, but I don't see the option for that. So... anyway I'm kind of stuck. But this seems like something simple. What's the right way to attack this with behavior tree?
Thank you
I thought I could put getmessage first as a conditional abort, but I don't see the option for that. So... anyway I'm kind of stuck. But this seems like something simple. What's the right way to attack this with behavior tree?
Thank you