Hi,
That's what I used in the end, a tree with a higher prioritise that kicks in when it can't see anymore. Seemed to work but I'm having a new issue:
When I run the attack demo scene "Attack" works as expected. If I create a new unit, testing with a cube (with collider and navmesh), if I try the same straight to "Attack" tree, it instantly completes without moving or sending any events. I am aiming at another cube set to "Enemy" tag (and same tag in "Attack" behaviour").
Am I just being dumb, why is it instantly completing without performing any action?
Help greatly appreciated