nantoaqui
New member
Hello,
How complex tree can be integrated with tactical? Is there a guideline? Here's what i'm trying to figure out:
1- Have many Agents using Behavior Designer + UCC blueprint;
2- They should take "Surround" formation once they spot the player;
3- Agents should not attack at the same to be fair play;
I tried to add both Behavior Tree but no success. Also, the Surround task already has the attack which will conflict with the initial blueprint.
Thank you!
How complex tree can be integrated with tactical? Is there a guideline? Here's what i'm trying to figure out:
1- Have many Agents using Behavior Designer + UCC blueprint;
2- They should take "Surround" formation once they spot the player;
3- Agents should not attack at the same to be fair play;
I tried to add both Behavior Tree but no success. Also, the Surround task already has the attack which will conflict with the initial blueprint.
Thank you!