Tactical + UCC integration

nantoaqui

New member
Hello,

How complex tree can be integrated with tactical? Is there a guideline? Here's what i'm trying to figure out:

1- Have many Agents using Behavior Designer + UCC blueprint;
2- They should take "Surround" formation once they spot the player;
3- Agents should not attack at the same to be fair play;

Screenshot 2021-07-08 213412.png

bug.png

I tried to add both Behavior Tree but no success. Also, the Surround task already has the attack which will conflict with the initial blueprint.

Thank you!
 

nantoaqui

New member
Hi @Justin ,

I've seen those interfaces and i loved the extensibility. What i'm trying to understand is how to combine multiple behavior trees. e.g:

1- IF enemy is alone just run the default blueprint, if not run surround first before start attacking;
2- IF there are multiple enemies, only allow one attack per time;

My issue is single entity vs group of entities. I can think of a new Task that would check if entity is allowed to do certain action based of group status. Does it makes sense?

Thank you!
 

Justin

Administrator
Staff member
I can think of a new Task that would check if entity is allowed to do certain action based of group status.
Yes, for that approach I do recommend creating your own task. When you want the agent to be in the formation you can then run one of the formation tasks.
 
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