Sync Variable / Sync VariableS Bug [Playmaker]

strelitzia

New member
Okay i have 2 Bool variable on Tree on My Subtree
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And 2 On My FSM
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If i call Sync Variable
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Variables is not Synced and i get this error. (The first call error does not occur, but the value is not applied in the tree, the second call causes an error in the console.)
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If i use Sync VariableS action ( another one that synchronizes everything )

My Variables is SYNCED , But i got errors on console . (I don't know. But maybe the error occurs because I have other Variables that are not in the SubTree?)
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P.S: Also plz add GET/SET Shared variable playmaker action on playmaker integration , its much better 🙏
 
I also noticed that if I have multiple instances, then Sync VariableS will only synchronize one. I'll spawn 3 birds prefab , same prefab. But Sync VariableS only works on one, it's weird...:unsure:
 
Can you attach a repro scene that shows this? The first error is coming from Playmaker so I'll need to see if there's a workaround.
 
Can you attach a repro scene that shows this?
No I can't, it's my main project which will be out in a month, now I'm fixing bugs.
The first error is coming from Playmaker so I'll need to see if there's a workaround.
I think you should take a look at your code. I think you're trying to implement. non-existent variable type. It seems that it does not know how to define the variable type.

P.S I had to get rid of it , and replace it with “Send Beh Event” . And then set the values there. This is the only thing that works now. I hope you will be able to fix it, in my situation.I'm sorry, but I can't wait.🥲
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In my tests I am able to sync a bool so something is different with your setup. I will need a repro scene to be able to track it down. It can be independent of your project, just a minimal repro scene that shows the same thing that you are seeing works perfectly.
 
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