Hi, I bought a multiplayer pun pack, but I have a problem, one moment in my game, I need to give through the script a weapon to a specific player, so I tried "PlayerX.GetComponent<Inventory>().Pickup(gun,1,-1, true, true);". but the problem is that when I do that only the host sees the gun in the hands and not the other players. How can I solve this problem?
think it's an inventory synchronization problem but I don't know how to solve it.
think it's an inventory synchronization problem but I don't know how to solve it.
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