Using a baked GameObject in a SubScene to instantiate an entity with a State Designer state machine attached works fine.
The issue starts when I try to instantiate an entity with a subgraph preset attached to that state machine. That does not seem to work at all. I have also tried using SubgraphReference, but it does not behave as expected, even after calling ReevaluateSubgraphReferences.
At this point, it seems like State Designer works reliably in ECS as long as I avoid subgraph-related concepts. The problem is that without subgraphs, organizing and reusing states is going to get messy very quickly unless I can find a fix..
The issue starts when I try to instantiate an entity with a subgraph preset attached to that state machine. That does not seem to work at all. I have also tried using SubgraphReference, but it does not behave as expected, even after calling ReevaluateSubgraphReferences.
At this point, it seems like State Designer works reliably in ECS as long as I avoid subgraph-related concepts. The problem is that without subgraphs, organizing and reusing states is going to get messy very quickly unless I can find a fix..