SubCharacter Layer Changing to Character Layer on Death


I noticed that the SubCharacter limbs that have a Rigidbody connected to them (example: Forearm_L) will change layers to Character when dead then back to SubCharacter upon respawning. The only reason that I noticed this and why its an issue for me is that I have triggers listening on the Character layer and this is causing a problem.

My work around was to test for the tag instead of the layer. Not sure if this is a bug or working as intended but I'd figure I would report it.


Staff member
Working as intended :) On the health component you can change the death layer.