I'm not sure how I can stop stutter in lower quality computers.
I'm not here to blame UCC for it, as I'm sure it's my fault somewhere.
I'm using UCC 3.2.2 / Unity 2022.3.15f1
At the 2 hour mark, for about 25 seconds the player is moving around and the jittering is really bad. It's happened to about 25% of my players.
I've talked to a lot of them and while they do have poor computers, they don't have the same issue in other games.
Is there a general step I'm missing on how to have it adjust when FPS is dipping below 30 fps? Is that even the issue?
I'm not highly experienced in making games, so esoteric language will go right over my head.
I've been looking through UCC's documents and I have left Interpolate off in the rigid body, out of fear that it may break something, but I couldn't find a clear answer in the manuals.
I'm not here to blame UCC for it, as I'm sure it's my fault somewhere.
I'm using UCC 3.2.2 / Unity 2022.3.15f1
At the 2 hour mark, for about 25 seconds the player is moving around and the jittering is really bad. It's happened to about 25% of my players.
I've talked to a lot of them and while they do have poor computers, they don't have the same issue in other games.
Is there a general step I'm missing on how to have it adjust when FPS is dipping below 30 fps? Is that even the issue?
I'm not highly experienced in making games, so esoteric language will go right over my head.
I've been looking through UCC's documents and I have left Interpolate off in the rigid body, out of fear that it may break something, but I couldn't find a clear answer in the manuals.

