oz-chasetailgames
Member
1. Character Controller Type: UCC
2. Unity Version: 2018.2.5f1
3. Bug Description:
Hey. When I shoot an enemy character with an arrow, the arrow seems to be stuck on the character. But when the character dies, the arrow seems to stay in the air, even while the dead character will perform a ragdoll death. If the character's respawn is turned on, then the arrow will move back to the location of the respawned character. If the character is disabled after death, then it will just remain in the air. Any hints on what I should do to make the arrow completely stick with the character.
Also, there seems to be a small distance between the shot character and the arrow. Does the arrow stick on the capsule collider? Is there a way to arrange how far in the arrow will penetrate into a target?
Thank you.
4. Steps to Reproduce: Built a 2.5D scene and character from scratch following the video tutorials verbatim. (copy/pasted some of the component values from the Nolan character)
2. Unity Version: 2018.2.5f1
3. Bug Description:
Hey. When I shoot an enemy character with an arrow, the arrow seems to be stuck on the character. But when the character dies, the arrow seems to stay in the air, even while the dead character will perform a ragdoll death. If the character's respawn is turned on, then the arrow will move back to the location of the respawned character. If the character is disabled after death, then it will just remain in the air. Any hints on what I should do to make the arrow completely stick with the character.
Also, there seems to be a small distance between the shot character and the arrow. Does the arrow stick on the capsule collider? Is there a way to arrange how far in the arrow will penetrate into a target?
Thank you.
4. Steps to Reproduce: Built a 2.5D scene and character from scratch following the video tutorials verbatim. (copy/pasted some of the component values from the Nolan character)