Store Money blank

That would be part of the Detailed Description object.
These are MultiCurrencyView they should be displaying the icon you've set in the currency editor and the amount. Since it's not displaying anything I assume either there is an error in the project, or the Attribute holding the item price is not the one it expects.
 
That would be part of the Detailed Description object.
These are MultiCurrencyView they should be displaying the icon you've set in the currency editor and the amount. Since it's not displaying anything I assume either there is an error in the project, or the Attribute holding the item price is not the one it expects.


The other item
1755485905901.png

The item
1755485858391.png
This is how the currency is set up.
1755485807116.png
 
Sorry for the delay, not sure why I was not notified of your reply.

What I meant is on the description object, you'll find a CurrencyItemView which looks for an attribute with the price.
You item price attribute is called "Price", but in the demo scenes we call it "BuyPrice" or "SellPrice".

The name of the attribute it look for is defined here, since you only have one price you can remove SellPrice and rename BuyPrice to Price and it should all work :)

1755951093981.png
 
Sorry for the delay, not sure why I was not notified of your reply.

What I meant is on the description object, you'll find a CurrencyItemView which looks for an attribute with the price.
You item price attribute is called "Price", but in the demo scenes we call it "BuyPrice" or "SellPrice".

The name of the attribute it look for is defined here, since you only have one price you can remove SellPrice and rename BuyPrice to Price and it should all work :)
Hello,

I Fixed it to match the script, but for some reason its not recognizing, the price, I have a price set on the item, but im confused on why it says i don't.

It keeps giving me this error
Was unable to find the Buy price for item: 1 Water (3639338167) || ItemCollection(Main) NewItemCollection || ItemStack(-679086340)[ 1 Water (3639338167) in ItemCollection(Main) NewItemCollection]

1755993874711.png
 
That's very weird, it all looks good from the screenshot.
And you confirmed that you Water item also uses the same BuyPrice attribute right?
Make sure there's not some kind of hidden whitespace in either the attribute name or the field
Make sure you're not using some other database item by mistake
 
That's very weird, it all looks good from the screenshot.
And you confirmed that you Water item also uses the same BuyPrice attribute right?
Make sure there's not some kind of hidden whitespace in either the attribute name or the field
Make sure you're not using some other database item by mistake
This is how the water item looks 1755996561811.png
 
That's very weird, it all looks good from the screenshot.
And you confirmed that you Water item also uses the same BuyPrice attribute right?
Make sure there's not some kind of hidden whitespace in either the attribute name or the field
Make sure you're not using some other database item by mistake
i got it semi working,

but not sure why the silver is not showing up, on player money and the sell value

1755998698553.png
 
That's very weird, it all looks good from the screenshot.
And you confirmed that you Water item also uses the same BuyPrice attribute right?
Make sure there's not some kind of hidden whitespace in either the attribute name or the field
Make sure you're not using some other database item by mistake
I got most of it working, but not sure how to fix this. These are instantiated.

1756426560193.png
 
That's weird.
The icon for the currency is set here:
1756739925129.png

Perhaps for some reason the prefab lost reference to the icon?
1756740022479.png
 
That's weird.
The icon for the currency is set here:
View attachment 14611

Perhaps for some reason the prefab lost reference to the icon?
View attachment 14612

Hello,

i get this error and im not sure what it is pertaining too.
NullReferenceException: Object reference not set to an instance of an object
Opsive.UltimateInventorySystem.Exchange.CurrencyCollection.GetFullAmountAsRootCurrency (Opsive.Shared.Utility.ListSlice`1[T] currencyAmounts, Opsive.UltimateInventorySystem.Exchange.Currency currency) (at ./Packages/com.opsive.ultimateinventorysystem/Scripts/Exchange/CurrencyCollection.cs:675)

1757037336734.png
1757037355940.png
1757037608264.png
 
This would suggest that one of the currency in your CurrencyAmounts is null. I assume that would be your items currency attribute.
But from the screeshot you sent awhile back it looks ok.
Check all your items to see if you have any with a null currency in the list.
 
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