Opticgamer
Member
Hello, I wanted to know how to stop players from being able to shoot each other. I don't want to make the player immortal or anything as Im trying to make a simple coop thing.
You could implement friendly fire by subclassing the CharacterHeatlh component and then override the OnDamage method.
public class FriendlyFireCharacterHealth : CharacterHealth
{
...
public override void OnDamage(float amount, Vector3 position, Vector3 direction, float forceMagnitude, int frames, float radius, GameObject attacker, object attackerObject, Collider hitCollider) {
if (attacker.CompareTag("Player")) {
return;
}
base.OnDamage(amount, position, direction, forceMagnitude, frames, radius, attacker, attackerObject, hitCollider);
}
}