Start with weapons in holster?

Jaakk0S

New member
Ahha! Found the culprit.

Difference is cos I have first person controller with also third person body awareness (the third person items are basically just shadow casters).

So the culprit is that precompiler if-block, and this fixes it:

C#:
if (firstPersonPerspective) {
#if FIRST_PERSON_CONTROLLER
                //m_ActivePerspectiveItem = m_FirstPersonPerspectiveItem;
                m_ActivePerspectiveItem = m_ThirdPersonPerspectiveItem;
#endif
            } else {
                m_ActivePerspectiveItem = m_ThirdPersonPerspectiveItem;
            }

You could maybe integrate this into a solution that takes all those controller options into account.
 
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