SpeedChange doesnt effect animator on AI Agents

Shadowing

Member
When using SpeedChange "Renamed To Run". I notice when active none of the animator movement animations work. The AI does speed up though.
no other abilities or item abilities active.

Works fine for player character. Its just AI for some reason.
I copied the demo animator. I'm using Combat Movement.
I'm thinking its just not targeting the right movement Sub state.
I turned Log on and it does nothing. It just says Idle has ended when Run gets turned on.
so i can't figure that one out. I have all 3 log warnings turned on too.
I dont know how to debug this.

Start and Stop type is Manual Manual. The ability does run.

Screenshot 2023-03-28 035907.pngScreenshot 2023-03-28 040131.png
 
Last edited:
Thanks for the response man.
I just tried a AI humanoid with speed change and it works fine.
Its just my 4 legged monster doing it. Walking works. Speed change just slides the character around with no animation.
abilities are all in the same order on AI. Went ahead and tried disabled all abilities but nav mesh movement and Run also.

Its targeting the right Movement Substate

Screenshot 2023-03-29 034828.png
 
Lol I figured it out. I had a humanoid run animation added to the 4 legged Run by accident.
You'd think id check that first lol.
 
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