spawning players far from 0,0,0

nathanj

Active member
Hey

I just started work on a new scene and the 2k terrain was not centred so when I tried spawening my players in the centre of the terrain there was a weird issue where the subsequent players were being spawned hundreds of unitys away from the spawn position.

This is the player that is spawned at the correct position:

t2.PNG

And this is second player being spawned at the incorrect position:


t1.PNG

I re centred the terrain tile so the centre of it was 0,0,0 and the players spawned correctly.

Is this behaviour expected?

Thanks again,
Nathan
 

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So you're saying that you gave it one spawn position, but it's spawning in a different position? Within SpawnManagerBase.SpawnPlayer where does it say that you're spawning the character?
 
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