LittleGrassHopper
Member
Hi,
I am trying to equip my character in the inventory (not in the scene I mean) like what is done with UIS but with the integration of UCC. I have followed the video Equipping Clothes and Weapons but I am not sure if this is the same setup. Should I use Equipper (like CharacterEquiper of the demo of UIS) , create EquipmentPrefab and UsableItemPrefab with the required update in db? I am quite lost because without this my sword is equipped and i can see it in the inventory but to have it in the hand of the character embedded in inventory I don't know if this is the same setup than explained in the video. I am quite stucked about the fact that according to the video we need only a mesh collider for the sword for example, and currently my sword is spawned through the Item Definition Attribute called "Prefab". Sorry if it is not clear enough ?
I am trying to equip my character in the inventory (not in the scene I mean) like what is done with UIS but with the integration of UCC. I have followed the video Equipping Clothes and Weapons but I am not sure if this is the same setup. Should I use Equipper (like CharacterEquiper of the demo of UIS) , create EquipmentPrefab and UsableItemPrefab with the required update in db? I am quite lost because without this my sword is equipped and i can see it in the inventory but to have it in the hand of the character embedded in inventory I don't know if this is the same setup than explained in the video. I am quite stucked about the fact that according to the video we need only a mesh collider for the sword for example, and currently my sword is spawned through the Item Definition Attribute called "Prefab". Sorry if it is not clear enough ?