Thank you for the fixes, but cover and pursue still don't work in the demo.Thanks - this looks like it is from trying to fix this:
A* integration wander
Fixed this for myself, but it's a very specific case for my game. For anyone wondering: I edited SamplePosition in IAstarAIMovement.cs. I added a check for the proposed position to see if it's inside any given graph my AI is currently on. https://gyazo.com/9cdab03d9b25668eaae6ba43c8989f16...opsive.com
I've uploaded a new version which should fix flee and evade.