Some of the tasks in the Behavior Designer Movement Astar Pathfinding Project integration don't work properly

Thanks - this looks like it is from trying to fix this:


I've uploaded a new version which should fix flee and evade.
 
Thanks - this looks like it is from trying to fix this:


I've uploaded a new version which should fix flee and evade.
Thank you for the fixes, but cover and pursue still don't work in the demo.
 
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