[SOLVED]BD formation + A* pathfinding in sample scene throw errors

Sylmerria

New member
Unity 20.1.6
Lastest BD + Movement + formation
A* 4.3.34

When I run the sample scene for formation Astar integration I have this error and nothing works
Others samples scenes work

Code:
NullReferenceException: Object reference not set to an instance of an object
BinaryDeserialization.LoadTask (BehaviorDesigner.Runtime.TaskSerializationData taskSerializationData, BehaviorDesigner.Runtime.FieldSerializationData fieldSerializationData, System.Collections.Generic.List`1[BehaviorDesigner.Runtime.Tasks.Task]& taskList, BehaviorDesigner.Runtime.BehaviorSource& behaviorSource) (at <4d75021f15194ffe91c5d44f8117676a>:0)
BinaryDeserialization.Load (BehaviorDesigner.Runtime.TaskSerializationData taskData, BehaviorDesigner.Runtime.BehaviorSource behaviorSource) (at <4d75021f15194ffe91c5d44f8117676a>:0)
BehaviorDesigner.Runtime.BehaviorSource.CheckForSerialization (System.Boolean force, BehaviorDesigner.Runtime.BehaviorSource behaviorSource) (at <4d75021f15194ffe91c5d44f8117676a>:0)
BehaviorDesigner.Runtime.Behavior.CheckForSerialization () (at <4d75021f15194ffe91c5d44f8117676a>:0)
BehaviorDesigner.Runtime.BehaviorManager.EnableBehavior (BehaviorDesigner.Runtime.Behavior behavior) (at <4d75021f15194ffe91c5d44f8117676a>:0)
BehaviorDesigner.Runtime.Behavior.EnableBehavior () (at <4d75021f15194ffe91c5d44f8117676a>:0)
BehaviorDesigner.Runtime.Formations.BehaviorSelection+<EnableBehavior>d__16.MoveNext () (at Assets/Behavior Designer Formations/Scripts/BehaviorSelection.cs:154)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <a9810827dce3444a8e5c4e9f3f5e0828>:0)
 
Hmm.. I am not able to reproduce that error. If you open it in edit mode does it work?
 
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