Unity version 6000.2.25f1, UCC version 3.3.3, tactical pack version 1.3.1 (not pro version), behaviour designer version 1.7.13 (not pro version).
- Created an AI agent using Ultimate character controller setup dialog
- Added a simple implementation of IAttackAgent to the AI agent
- Created a simple behaviour tree with the surround task only
- Created a cube, added simple implementation of the IDamagable interface to it.
- Placed the cube as a target in the surround task created at step 3.
Result: when the character reaches destination it does not rotate towards the target, sometimes it rotates quickly away from the target and a small very fast jitter happens.
- Created an AI agent using Ultimate character controller setup dialog
- Added a simple implementation of IAttackAgent to the AI agent
- Created a simple behaviour tree with the surround task only
- Created a cube, added simple implementation of the IDamagable interface to it.
- Placed the cube as a target in the surround task created at step 3.
Result: when the character reaches destination it does not rotate towards the target, sometimes it rotates quickly away from the target and a small very fast jitter happens.