Small jitter in surround task when ultimate third person controller reaches target

SlawomirT

New member
Unity version 6000.2.25f1, UCC version 3.3.3, tactical pack version 1.3.1 (not pro version), behaviour designer version 1.7.13 (not pro version).

- Created an AI agent using Ultimate character controller setup dialog
- Added a simple implementation of IAttackAgent to the AI agent
- Created a simple behaviour tree with the surround task only
- Created a cube, added simple implementation of the IDamagable interface to it.
- Placed the cube as a target in the surround task created at step 3.

Result: when the character reaches destination it does not rotate towards the target, sometimes it rotates quickly away from the target and a small very fast jitter happens.
 
Is this separate from your other posts? This is likely related to your IAttackAgent implementation because the Ultimate Character Controller isn't integrated with the original Tactical Pack.
 
It is a separate post not related to the others. I looked at the documentation at the below link and didn't notice that it is related to the pro version of tactical pack. Thanks for clarifying

 
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