Skinned Mesh Armor Works, But I Need Tabs

Hi,
I've put together an armor system using your documentation, as well as this link:

Everything works fine, weapons equip/unequip, and armor equips when entering play mode (I've added the armor to the Equippable Armor Item Slot Collection). I can unequip the armor from my Armor Equipment view, but I have a tab system (Weapons, Ammo, Armor, Usable, Materials).

I've added Item Action Panels to the Inventory Grid for both the weapons and the armor, but what I can't figure out is how to link my armor Item Action Panel to the icons that are on the Armor tab.

Does that make any sense?
 
After more looking around, I realized that I didn't need two seperate Item Action Panels, I just added a Move Item Actions (Item Action Set) to my Item View Slots Container Category Item Action Set Binding component.

Everything now works as I wanted. The last thing I had to figure out was how to filter the Item Actions Panel according to which Item Actions I wanted for each tab (the Exception Categories, duh).

I have to say, once I learned to use the UI Designer, this thing is pretty easy to use, and does just about anything I want it to do.
The Opsive assets are very well thought out, and I use them for learning experiences as much as I use them to make games.
Great stuff!
 
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