jkaczmar
New member
I have a philsophical question regarding UCC/UIS combined as it relates to NPCs. Should a typical enemy NPC be enabled with a UIS inventory or is this just unnecessary overhead? Is is smarter to just use UCC weapons so they can fight and use UIS Item prefab drops when they die? In my case, I'm planning on having dead NPCs drop things like Cash, Bullets, or Weapons as separate pickups so that they Player doesn't need to search their dead body for loot. It feels like adding UIS integration to a typical enemy NPC isn't useful in this context.
I realize there are specific situations where you might want to have an NPC with an inventory, such as a shopkeeper.
Thoughts?
I realize there are specific situations where you might want to have an NPC with an inventory, such as a shopkeeper.
Thoughts?