Sharing Skinned Mesh Renderers between identical rigs for character customisation

DankP3

Active member
Not strictly UCC, but this has been discussed quite a lot in the Opsive discord (admin can delete if inappropriate).
Here is a mini tutorial (instructions in the description with a link to the script) for moving of SkinnedMeshRenderers (SMR) between identical rigs. The example used are Synty assets where there are many characters that often share the same skeleton.

The advantage is character customisation without needing to rebuild character prefabs from scratch.

I have not used this approach with UCC, but don't forsee any problems, other than perhaps ensuring the correct visibility of the first and third person components when enabling and disabling SMRs.

If anyone is wondering how it works, it merely postions the donor rig and then swaps all the assigned bones in the SMR for the ones in the target with the same name.

 
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