SharedVector2Int and SharedVector3Int not holding value

JackS

New member
When creating sharedVector*Int variables in a task, they appear in the inspector, with the respective component fields (X, Y, Z). However between play sessions and when swapping between behaviour trees, the values reset to (0,0,0). This seems to be excliusive to the int vectors, float vectors, single integer and float values hold values as expected.
 

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Thanks for letting me know. Can you send me a PM with your Unity version and I'll send you a fix?
 
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