andrewpmoore
New member
I've been trying to follow the instructions, watch videos and look at the demos for a few days now trying to get a simple scenario set up.
I want two buttons on the screen
"Fire gun"
and
"Throw grenade"
I've managed to get the pistol and assault rifle to fire ok, but just can't work out exactly what's needed to get the grenade to be available and fire at any time.
It's be great for a video tutorial on setting these up.
I've read up on item sets here https://opsive.com/support/documentation/ultimate-character-controller/inventory/item-sets/ plus any other parts I can think of.
Currently I've got my item set set up like this:
and can see my inventory
but when canStartAbility is called it get's the item from item set 0 (I guess because it's active)
Do I need to programatically change the active set?
Looking at the Double Category Setup section, I can't tell if I'm supposed to have two "Item set managers" attached, one for each category.
The documentation is ok for each individual part, but I've found the video's to be so much more useful for understanding how one thing is tied to another.
Also I'm not sure if I always need to "aim" before being able to "use" or whether it varies from weapon to weapon.
Any help greatly appreciated as I've been stuck on this for a few days. I've tried so many things now I'm not really sure what to try.
I want two buttons on the screen
"Fire gun"
and
"Throw grenade"
I've managed to get the pistol and assault rifle to fire ok, but just can't work out exactly what's needed to get the grenade to be available and fire at any time.
It's be great for a video tutorial on setting these up.
I've read up on item sets here https://opsive.com/support/documentation/ultimate-character-controller/inventory/item-sets/ plus any other parts I can think of.
Currently I've got my item set set up like this:
and can see my inventory
but when canStartAbility is called it get's the item from item set 0 (I guess because it's active)
Do I need to programatically change the active set?
Looking at the Double Category Setup section, I can't tell if I'm supposed to have two "Item set managers" attached, one for each category.
The documentation is ok for each individual part, but I've found the video's to be so much more useful for understanding how one thing is tied to another.
Also I'm not sure if I always need to "aim" before being able to "use" or whether it varies from weapon to weapon.
Any help greatly appreciated as I've been stuck on this for a few days. I've tried so many things now I'm not really sure what to try.