I think that this is working as expected. When you start the behavior tree it will consume all of the tasks from the external behavior tree. The behavior tree reference task is then removed and there's not a way to get it back besides reloading the entire tree.During editor unplay mode, when I click the gameobject with the BT, the BT editor shows my main BT, however when I play my scene, the BT editor shows my EBT... Maybe I'm not understanding EBT enough. I thought when it fails it would exit back into the original BR
I don't believe what you've said is happening but maybe I am misunderstanding you. Heres what behavior tree my unit shows during editor mode:When you start the behavior tree it will consume all of the tasks from the external behavior tree.