jkaczmar
Member
Hi, I'm trying to figure out the best way to have a "separate" inventory for ammo. I've attached a screenshot of the type of setup I'm trying to achieve. I understand how to use Tabbed interfaces to only show selected items (e.g. Weapon tab, Armor tab, Ammo tab, etc.), but I'm trying to achieve a slightly different effect:
- I want the ammo to show separately (perhaps a second Inventory grid, but I'm having problems getting the ammo to show up in my first attempt at this).
- I don't want the ammo to take up slots that would be used for things like guns, materials, consumables, etc. Therefore, the standard tabbed interface doesn't quite work.
- I want to cap the total number of ammo that can be carried by type (e.g. 300 pistol ammo max, 50 sniper ammo max). I think I understand how to do this using ItemRestrictions and StackSizeLimit on the Item.
- Separate inventory grid for ammo, perhaps even one inventory grid for each ammo type?
- An Item Collection per ammo type (Pistol Ammo Item Collection of Purpose ???). One question I have is how to use Purpose effectively.
- Item Restrictions on a Per Category basis tied to Item Collection. For example, Main would have a restriction of no ammo. Pistol Ammo would have restrictions of only Pistol Ammo, etc.)?