Hi,
Sorry for the basic question. I'm just testing the Send Event, as I need a behavior tree to trigger a C# function. I've set it up so that the behavior tree and C# test script are on the same game object.
Here is is the behavior tree:
And here is my test script:
The target gameobject in the BehaviorTree is set to the gameobject Test, which I've just set to itself (which has the behavior tree and test script attached).
The ReceivedEvent function isn't being called. Have I misunderstood the docs?
Thanks,
Laurien
Sorry for the basic question. I'm just testing the Send Event, as I need a behavior tree to trigger a C# function. I've set it up so that the behavior tree and C# test script are on the same game object.
Here is is the behavior tree:
And here is my test script:
The target gameobject in the BehaviorTree is set to the gameobject Test, which I've just set to itself (which has the behavior tree and test script attached).
The ReceivedEvent function isn't being called. Have I misunderstood the docs?
Thanks,
Laurien