Save System for Opsive Character Controllers

Tony Li

New member
Just posting a quick note that the Save System for Opsive Character Controllers is now available on the Asset Store. It works with all Opsive v2 controllers: Ultimate Character Controller, UFPS, TPC, etc.

Many thanks to Justin for helping me iron out the wrinkles and make sure it uses best practices for Opsive controllers.

(If your project uses the Dialogue System for Unity, you don't need this save system. The Dialogue System includes this save system.)

Please note that the Save System for Opsive Character Controllers is maintained and supported by Pixel Crushers, not Opsive. If you have questions or need support, please use the Pixel Crushers forum or support form or email support (at) pixelcrushers.com
 
Last edited:
Hi, does the current version support latest UCC? How does it behave when used in a multiplayer game using the Mirror add-on? Thanks
 
Hi, does the current version support latest UCC? How does it behave when used in a multiplayer game using the Mirror add-on? Thanks
Hi! Yes, it works with UCC 3.2.2 (the latest version as of this reply). The included demo scene uses the built-in render pipeline, so if you've changed your project to URP the textures in the demo scene will be magenta.

The Save System performs a local save, but since you're using Mirror you can grab that local save data as a string and -- assuming you're using a server/client setup -- send it to the server to be saved there. You'll use the same single line of code as in this Pixel Crushers forum post.
 
Will this work for your dungeon crawler framework?

If I buy the Dialogue System, which is happening this May, is the Save System for Opsive bundled as a separate product with the Dialogue System or is it directly integrated into the Dialogue System and I'll have to import all of it?
 
Will this work for your dungeon crawler framework?

If I buy the Dialogue System, which is happening this May, is the Save System for Opsive bundled as a separate product with the Dialogue System or is it directly integrated into the Dialogue System and I'll have to import all of it?
The Dungeon Crawler Grid Controller asset is a first-person controller that serves a completely different niche from UCC. It does work with the Pixel Crushers save system, but it's not designed to work with UCC in the same scene.

The save system included in the Dialogue System is the exact same one as in the Save System for Opsive Controllers, minus the Save System for Opsive Controllers' example scene. You can import just the save system from the Dialogue System package if you want.
 
The Dungeon Crawler Grid Controller asset is a first-person controller that serves a completely different niche from UCC. It does work with the Pixel Crushers save system, but it's not designed to work with UCC in the same scene.

The save system included in the Dialogue System is the exact same one as in the Save System for Opsive Controllers, minus the Save System for Opsive Controllers' example scene. You can import just the save system from the Dialogue System package if you want.

OK, I will just check the box for the Save System in Dialogue System to get the Save System portion installed for now and buy it separately later. I was hoping that the Dungeon Crawler could be integrated with the UCC directly, but it's fine that it doesn't.

Thanks.
 
You'll want to tick the box for Plugins > Pixel Crushers > Common. This will import the Pixel Crushers save system.

Then download UCC's Dialogue System integration from the Opsive website. Import it, and only tick the Common folder, not the Dialogue System folder.

Or import the Dialogue System into both and get a full-featured dialogue and quest system for your game!
 
You'll want to tick the box for Plugins > Pixel Crushers > Common. This will import the Pixel Crushers save system.

Then download UCC's Dialogue System integration from the Opsive website. Import it, and only tick the Common folder, not the Dialogue System folder.

Or import the Dialogue System into both and get a full-featured dialogue and quest system for your game!

Thanks.

I am buying: Dialogue System for Unity, AI Helper Integration for Dialogue System for Unity, Love/Hate, Quest System, Dungeon Crawler, and it the Save System for UCC. A couple of those may be delayed by my budget by a month or two. Thanks for your help. It's nice to know you're helpful before I buy all that, although I expect using these to be pretty easy judging by your effort.
 
Back
Top