snicker
Member
Hi, I have different character models using the same 3rd person shootable runtime pickup weapons. Is there a way to set up 3rd person items to have different local spawn positions for different characters? The local spawn position/rotation that works for my player character does not work for my enemy characters, its not even close, which I think is odd but I don't know the cause of that, they're both humanoids.
I thought I'd be able to use state presets set to each character but there is no modifiable fields on the preset scriptable object for Third Person Perspective Item component, or set the position/rotation of the 3rd.
Perhaps it would be better to not use runtime pickup for enemy weapons so I can position the weapon in the prefab? The enemy currently has the weapon in his Loadout item collection and equips it on start, attacks with it just fine, its just positioned all wrong in his hands.
I thought I'd be able to use state presets set to each character but there is no modifiable fields on the preset scriptable object for Third Person Perspective Item component, or set the position/rotation of the 3rd.
Perhaps it would be better to not use runtime pickup for enemy weapons so I can position the weapon in the prefab? The enemy currently has the weapon in his Loadout item collection and equips it on start, attacks with it just fine, its just positioned all wrong in his hands.