Rounder turns when using Patrol

Hello,

I am using Patrol on one of my gameObjects. Set up the waypoints properly and everything. The behavior tree only has Patrol, since that is the only thing I need this object to do and that is working fine. They are not rounding the corners or turns very well though. They sort of come to an almost complete stop and then pop forward towards the next waypoint. Any recommendations for making this smoother. Played around with some NavMeshAgent settings and these seemed to help, but still not perfect.

Screenshot 2026-06-27 at 12.17.09 PM.png

Thanks very much!
 
It's hard to say without going through the specific scene, your angular speed seems high. You can also adjust the stopping distance within the Patrol task and this will adjust when the next destination is determined.
 
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