Underwater_Fire_Games
New member
Hello,
I am using Patrol on one of my gameObjects. Set up the waypoints properly and everything. The behavior tree only has Patrol, since that is the only thing I need this object to do and that is working fine. They are not rounding the corners or turns very well though. They sort of come to an almost complete stop and then pop forward towards the next waypoint. Any recommendations for making this smoother. Played around with some NavMeshAgent settings and these seemed to help, but still not perfect.

Thanks very much!
I am using Patrol on one of my gameObjects. Set up the waypoints properly and everything. The behavior tree only has Patrol, since that is the only thing I need this object to do and that is working fine. They are not rounding the corners or turns very well though. They sort of come to an almost complete stop and then pop forward towards the next waypoint. Any recommendations for making this smoother. Played around with some NavMeshAgent settings and these seemed to help, but still not perfect.

Thanks very much!