Banjolasse
New member
Hi there!
I have a very simple tree: Entry -> Repeater (set to forever) -> Log
In the starting scene, an object with this behavior logs the console forever. When I load another scene (in runtime) containing an object with the same behavior, the behavior logs once and then shuts off. Is this intended, and if so what's the workflow when loading scenes?
Thankful for any help.
I have a very simple tree: Entry -> Repeater (set to forever) -> Log
In the starting scene, an object with this behavior logs the console forever. When I load another scene (in runtime) containing an object with the same behavior, the behavior logs once and then shuts off. Is this intended, and if so what's the workflow when loading scenes?
Thankful for any help.