Regarding the Backward Walk Seek in the Behavior Tree

If I specify a target location in the Seek Action of the behavior tree, and the AI needs to walk backwards to that point (instead of turning around, it needs to go backwards), how should this be achieved?
 
This is based on the movement type that you are using. The combat movement type allows you to walk backwards, and then you can change the rotation type on the NavMeshMovement ability.
 
Regarding the integration of master audio and UCC

I now want to use audio master to control the sound of my character's footsteps.
I don't think this section is introduced in the integration document. What should I do?
 
Please create a new thread for new topics.

The Master Audio integration is maintained by the Master Audio publishers so you'll want to ask them.
 
Sometimes you can't create new topics on your website.

Is the audio control in master audio not controlled by UCC? Strike or receive attack sound effects.
 
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