SuzumuMizusato
New member
Hello Opsive Support Team,
I recently purchased Ultimate Character Controller and am integrating it into my project.
I’m writing in English via translation (I’m Japanese and use ChatGPT to assist), so my replies might be a little delayed—thank you for your understanding.
Environment
Issue
While testing the FinalIKPuppetMaster demo scene, I noticed an intermittent problem:
Questions
I’m not yet sure whether the root cause is on the UCC side, the PuppetMaster side, or a configuration mismatch, so I wanted to report it to you first.
Thank you for the fantastic plugin, and I appreciate any guidance you can provide!
I recently purchased Ultimate Character Controller and am integrating it into my project.
I’m writing in English via translation (I’m Japanese and use ChatGPT to assist), so my replies might be a little delayed—thank you for your understanding.
Environment
- Unity 6.1 (6000.1.12f1)
- Ultimate Character Controller 3.2.3
- PuppetMaster 1.4 (using the FinalIK / PuppetMaster demo scene)
- macOS Sequoia 15.5 on a 2022 Mac Studio
Issue
While testing the FinalIKPuppetMaster demo scene, I noticed an intermittent problem:
- The movement input is still received, but the walking animation stops playing after the character jumps into and collides with the box obstacle.
- Jumping also becomes unavailable at that moment.
- The issue occurs only occasionally, but I can reproduce it after several tries.
- I have recorded a short video that shows the behavior. → [https://streamable.com/qbwk9s]
Questions
- Is this a known issue with the UCC + PuppetMaster integration demo?
- Are there recommended collision/layer settings or ability‑reset steps that could prevent the character from getting “stuck” in this state?
- What additional debug information (console logs, inspector screenshots, ability states, PuppetMaster status, etc.) would help you diagnose the problem?
I’m not yet sure whether the root cause is on the UCC side, the PuppetMaster side, or a configuration mismatch, so I wanted to report it to you first.
Thank you for the fantastic plugin, and I appreciate any guidance you can provide!